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Devlog
Solar Crush
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Devlog
Day 11
August 08, 2019
by
amarissmith
The game builds are completely finished so the games were able to be put onto the website. Both groups work on the presentation giving it more detail and enlightenment to present a very well presenta...
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Day 9
August 05, 2019
by
amarissmith
As crunch time gets closer, the members fix up some game errors. It is almost completely done, but they still need to combine their work to put the game together, including the coding, backgrounds etc...
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Day 7
August 05, 2019
by
amarissmith
Tishaun intends on getting the debris to act according to physics with the planets. He created two C-Scripts that will make the debris act upon the explosion of the planet and also the size of the deb...
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Day 8
August 01, 2019
by
amarissmith
Tishaun worked on the coding for making debris of the planets appropriately spawn at different positions, orientations and sizes. Amiri worked on coding the orbit of the moons of the different planet...
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Day 6
July 30, 2019
by
amarissmith
Tishaun worked on the debris of the planets when they are destroyed. Amiri worked on expanding the asteroids going to the planet...
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Day 5
July 29, 2019
by
amarissmith
The group members begin development of the levels. Tishaun updated the logo which is almost completely done. They also worked on the classes of the planets. Here is the coding for this development pr...
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Day 4
July 23, 2019
by
amarissmith
Day 4 - Amiri and Tishaun continued on working with the logo of the game. They then went on to develop the planet orbitation...
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Day 1-3
July 23, 2019
by
amarissmith
Day 1- Tishaun and Amiri began developing ideas to create a new game. They started with ideas of: space, asteroids, physics, destruction, level game, and purpose game. Day 2- They began creating thei...
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